Game Postmortem


By starting to create this game, I drew sketches of my scenes and sprites on papers. I first planned out my design process based on my sketches. My first step is to build and code a game outline with simple geometries, buttons, and scene transitions. Then, I drew my sprites and game elements in Photoshop and export them as PNG. Lastly, I replaced all the geometries with these PNGs, and I also adjusted my UI text, fonts, and etc.

Overall, I think things went well with my sprites and animations. I enjoyed playing with my pizza animation. However, I was struggling with coding different rules for different scenes(I want the player to collect different numbers of keys to win). At first, I coded for two game scenes on the same script, and things were messing up, so later I chose to script each scene on different scripts, and it works. I wishes that I can find simple solution in the future.

After this assignment, I learned to find alternatives when encountering errors and to just try different ways, and I will eventually get through. I also finally learned to set the right and consistent canvas size before build and after build. That was a struggle for me to adjust the size too. In the future, I wish I could improve this game to have more levels with more refined game elements. I want to create more smooth scene transition, and may be more specific customized settings in the future. I also want to create background sound too.

Get P..Pizza!

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